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Home arrow Laws of Rugby 2
Laws of Rugby - Part 2


Laws of Rugby - Part 2

Foward to:

Laws of Rugby - Part 1   - Definitions and Law 1 (The Ground): 1.1 - 1.5
Laws of Rugby - Part 1a - Law 1.6, Laws 2 - 4
Laws of Rugby - Part 1b - Laws 5 & 6

Laws of Rugby - Part 2a - Laws 11 - 15.6
Laws of Rugby - Part 2b - Laws 15.7 - 19.6
Laws of Rugby - Part 2c - Laws 19.7 - 20
Laws of Rugby - Part 2d - Laws 21 & 22
Laws of Rugby - Part 3   - Variations


DURING THE MATCH

Method of Playing the Match

Law 7 Mode of Play
Law 8 Advantage
Law 9 Method of Scoring
Law 10 Foul Play
Law 11 Offside and Onside in General Play
Law 12 Knock on or Throw forward


Law 7 MODE OF PLAY


PLAYING A MATCH

A match is started by a kick off. 
After the kick off, any player who is onside may take the ball and
run with it.
Any player may throw it or kick it.
Any player may give the ball to another player.
Any player may tackle, hold or push an opponent holding the ball.
Any player may fall on the ball.
Any player may take part in a scrum, ruck, maul or lineout.
Any player may ground the ball in in-goal.
Whatever a player does must be in accordance with the laws of the
game.


LAW 8 ADVANTAGE

DEFINITIONS

The Law of advantage takes precedence over most other Laws and its
purpose is to make play more continuous with fewer stoppages for
infringements. Players are encouraged to play to the whistle despite
infringements by their opponents. When the result of an infringement
by one team is that their opposing team may gain an advantage, the
referee does not whistle immediately for the infringement.

8.1    ADVANTAGE IN PRACTICE

(a) The referee is sole judge of whether or not a team has gained an
advantage. The referee has wide discretion when making decisions.

(b) Advantage can be either territorial or tactical.

(c) Territorial advantage means a gain in ground.

(d) Tactical advantage means freedom for the non-offending team to
play the ball as they wish.

8.2    WHEN ADVANTAGE DOES NOT ARISE

The advantage must be clear and real.  A mere opportunity to gain
advantage is not enough. If the non-offending team does not gain
an advantage, the referee blows the whistle and brings play back to
the place of infringement.


8.3    WHEN THE ADVANTAGE LAW IS NOT APPLIED

(a) Referee contact. Advantage must not be applied when the ball,
or a player carrying it, touches the referee.

(b) Ball out of tunnel.  Advantage must not be applied when the
ball comes out of either end of the tunnel at a scrum without
having been played.

(c) Wheeled scrum. Advantage must not be applied when the
scrum is wheeled through more than 90 degrees (so that the middle
line has passed beyond a position parallel to the touchline).

(d) Collapsed scrum. Advantage must not be applied when a scrum
collapses.  The referee must blow the whistle immediately.

(e) Player lifted in the air.  Advantage must not be applied when
a player in a scrum is lifted in the air or forced upwards out of the
scrum.  The referee must blow the whistle immediately.

8.4    IMMEDIATE WHISTLE WHEN NO ADVANTAGE

The referee blows the whistle immediately once the referee decides
an advantage cannot be gained by the non-offending team.

8.5    MORE THAN ONE INFRINGEMENT

(a) If there is more than one infringement by the same team the
referee applies the advantage law.

(b) If advantage is being played following an infringement by one
team and then the other team commit an infringement, the
referee blows the whistle and applies the sanctions associated with
the first infringement.


Law 9 METHOD OF SCORING

9.A.     SCORING POINTS VALUE

9.A.1    POINTS VALUES

5 points
Try.
When an attacking player is first to ground the ball in the opponents'
in-goal, a try is scored.

5 points
Penalty Try. 
If a player would probably have scored a try but for foul play by an opponent,
a penalty try is awarded between the goal posts.

2 points
Conversion Goal.
When a player scores a try it gives the player?s team the right to attempt to
score a goal by taking a kick at goal; this also applies to a penalty try. This
kick is a conversion kick: a conversion kick can be a place kick or a drop kick.

3 points
Penalty Goal. 
A player scores a penalty goal by kicking a goal from a penalty kick.

3 points
Dropped Goal.  A player scores a dropped goal by kicking a goal from a
drop kick in general play. The team awarded a free kick cannot score a
dropped goal until the ball next becomes dead, or until an opponent
has played or touched it, or has tackled the ball carrier.  This
restriction applies also to a scrum taken instead of a free kick.

9.A.2.    KICK AT GOAL - SPECIAL CIRCUMSTANCES

(a) If after the ball is kicked, it touches the ground or any team mate
of the kicker, a goal cannot be scored.

(b) If the ball has crossed the cross bar a goal is scored, even if the
wind blows it back into the field of play.

(c) If an opponent commits an offence as the kick at goal is being
taken, but neverthless the kick is successful, advantage is played
and the score stands.

(d) Any player who touches the ball in an attempt to prevent a penalty
goal being scored is illegally touching the ball.
Penalty: Penalty Kick

9.BCONVERSION KICK


DEFINITIONS

When a player scores a try, it gives the player?s team the right to try to
score a goal by taking a kick at goal; this also applies to a penalty try.
This kick is a conversion kick.  A conversion kick can be a place kick or
a drop kick.

9.B.1    TAKING A CONVERSION KICK

(a) The kicker must use the ball that was in play unless it is defective.

(b) The kick is taken on a line through the place where the try was
scored.

(c) A placer is a team mate who holds the ball for the kicker to kick.

(d) The kicker may place the ball directly on the ground or on sand,
sawdust or a kicking tee approved by the Union.

(e) The kicker must take the kick within one minute from the time the
kicker has indicated an intention to kick. The intention to kick is
signalled by the arrival of the kicking tee or sand, or the player
makes a mark on the ground. The player must complete the kick
within the minute even if the ball rolls over and has to be placed
again.

Penalty: The kick is disallowed if the kicker does not take the kick
within the time allowed.

9.B.2    THE KICKER?S TEAM

(a) All the kicker?s team, except the placer, must be behind the ball
when it is kicked.

(b) Neither the kicker nor a placer must do anything to mislead their
opponents into charging too soon.

(c) If the ball falls over before the kicker begins the approach to kick,
the referee permits the kicker to replace it without excessive delay.
While the ball is replaced, the opponents must stay behind their
goal line.

If the ball falls over after the kicker begins the approach to kick, the
kicker may then kick or attempt a dropped goal.

If the ball falls over and rolls away from the line through the place
where the try was scored, and the kicker then kicks the ball over
the cross bar, a goal is scored. 

If the ball falls over and rolls into touch after the kicker begins the
approach to kick, the kick is disallowed.

Penalty: (a)-(c) If the kicker?s team infringes, the kick is
disallowed.

9.B.3    THE OPPOSING TEAM

(a) All players of the opposing team must retire to their goal line and
must not overstep that line until the kicker begins the approach to
kick or starts to kick. When the kicker does this, they may charge
or jump to prevent a goal but must not be physically supported by
other players in these actions.

(b) When the ball falls over after the kicker began the approach to
kick, the opponents may continue to charge.

(c) A defending team must not shout during a kick at goal.

Penalty: (a)-(c) If the opposing team infringes but the kick is
successful, the goal stands.
If the kick is unsuccessful, the kicker may take another kick and
the opposing team is not allowed to charge.
When another kick is allowed, the kicker may repeat all the
preparations.  The kicker may change the type of kick.


LAW 10 FOUL PLAY

DEFINITIONS

Foul play is anything a person does within the playing enclosure that
is against the letter and spirit of the Laws of the Game.  It includes
obstruction, unfair play, repeated infringements, dangerous play and
misconduct which is prejudicial to the game.

10.1    OBSTRUCTION

(a) Charging or pushing.  When a player and an opponent are
running for the ball, either player must not charge or push the
other except shoulder-to-shoulder.

Penalty: Penalty Kick

(b) Running in front of a ball carrier. A player must not
intentionally move or stand in front of a team mate carrying the
ball thereby preventing opponents from tackling the current ball
carrier or the opportunity to tackle potential ball carriers when
they gain possession.

Penalty: Penalty Kick

(c) Blocking the tackler. A player must not intentionally move or
stand in a position that prevents an opponent from tackling a ball
carrier.

Penalty: Penalty Kick

(d) Blocking the ball. A player must not intentionally move or
stand in a position that prevents an opponent from playing the
ball.

Penalty: Penalty Kick

(e) Ball carrier running into team mate at a set-piece. A
player carrying the ball after it has left a scrum, ruck, maul or
lineout must not run into team mates in front of the player.

Penalty: Penalty Kick

(f) Flanker obstructing opposing scrum half. A flanker in a
scrum must not prevent an opposing scrum half from advancing
around the scrum.

Penalty: Penalty Kick


10.2    UNFAIR PLAY

(a) Intentionally Offending.  A player must not intentionally
infringe any law of the game, or play unfairly. The player who
intentionally offends must be either admonished, or cautioned
that a send off will result if the offence or a similar offence is
committed, or sent off. After a caution a player is temporarily
suspended for a period of ten minutes playing time. After a
caution, the the player commits the same or similar offence, the
player must be sent off.

Penalty: Penalty Kick

A penalty try must be awarded if the offence prevents a try that
would probably otherwise have been scored. A player who
prevents a try being scored through foul play must either be
cautioned and temporarily suspended or sent off.

(b) Time-wasting.  A player must not intentionally waste time.

Penalty: Free Kick

(c) Throwing into touch.  A player must not intentionally knock,
place, push or throw the ball with his arm or hand into touch,
touch-in-goal, or over the dead ball line.

Penalty:  Penalty Kick on the 15-metre line if the offence is
between the 15-metre line and the touchline, or, at the place of
infringement if the offence occured elsewhere in the field of play,
or, 5 metres from the goal line and at least 15 metres from the
touchline if the infringement occured in in-goal.

A penalty try must be awarded if the offence prevents a try that
would probably otherwise have been scored.

10.3    REPEATED INFRINGEMENTS

(a) Repeatedly offending. A player must not repeatedly infringe
any law. Repeated infringement is a matter of fact.  The question
of whether or not the player intended to infringe is irrelevant.

Penalty: Penalty Kick

A player penalised for repeated infringements must be cautioned
and temporarily suspended. If that player then commits a further
cautionable offence, or the same offence, the player must be sent
off.

(b) Repeated infringements by the team. When different
players of the same team repeatedly commit the same offence, the
referee must decide whether or not this amounts to repeated
infringement.  If it does, the referee gives a general warning to the
team and if they then repeat the offence, the referee cautions and
temporarily suspends the guilty player(s) for a period of 10
minutes playing time. If a player of that same team then repeats
the offence the referee sends off the guilty player(s).

Penalty: Penalty Kick

A penalty try must be awarded if the offence prevents a try that
would probably otherwise have been scored.

(c) Repeated infringements: standard applied by referee.
When the referee decides how many offences constitute repeated
infringement, the referee must always apply a strict standard in
representative and senior matches.  When a player offends three
times the referee must caution that player.

The referee may relax this standard in junior or minor matches,
where infringements may be the result of poor knowledge of the
laws or lack of skill.

10.4    DANGEROUS PLAY AND MISCONDUCT 

(a) Punching or striking.  A player must not strike an opponent
with the fist or arm, including the elbow, shoulder, head or
knee(s).

Penalty: Penalty Kick

(b) Stamping or trampling.  A player must not stamp or trample
on an opponent.

Penalty: Penalty Kick

(c) Kicking.  A player must not kick an opponent 

Penalty: Penalty Kick
(d) Tripping.  A player must not trip an opponent with the leg or
foot.

Penalty: Penalty Kick

(h) Tackling the jumper in the air.  A player must not tackle nor
tap, push or pull the foot or feet of an opponent jumping for the
ball in a lineout or in open play.

Penalty: Penalty Kick

(i) Dangerous play in a scrum, ruck or maul. The front row of
a scrum must not rush against its opponents.

Penalty: Penalty Kick

Front row players must not intentionally lift opponents off their
feet or force them upwards out of the scrum.

Penalty: Penalty Kick

Players must not charge into a ruck or maul without binding onto
a player in the ruck or maul.

Penalty: Penalty Kick

Players must not intentionally collapse a scrum, ruck or maul.

Penalty: Penalty Kick

(j) Retaliation.  A player must not retaliate.  Even if an opponent is
infringing the laws, a player must not do anything that is
dangerous to the opponent.

Penalty: Penalty Kick

(k) Acts contrary to good sportsmanship.  A player must not do
anything that is against the spirit of good sportsmanship in the
playing enclosure.

Penalty: Penalty Kick

(l) Misconduct while the ball is out of play. A player, must not,
while the ball is out of play, commit any misconduct, or obstruct
or in any way interfere with an opponent.

Penalty: Penalty Kick

The penalty is the same as for sections 10.4 (a)-(k) except that the
penalty kick is awarded at the place where play would restart.  If
that place is on the touchline or within 15 metres of it, the mark
for the penalty kick is on the 15-metre line, in line with that place.
If play would restart at a 5-metre scrum, the mark for the penalty
kick is at that place of the scrum.

If play would restart with a drop out, the non-offending team may
choose to take the penalty kick anywhere on the 22-metre line.
If a penalty kick is awarded but the offending team is guilty of
further misconduct before the kick is taken, the referee cautions or
orders off the guilty player and advances the mark for the penalty
kick 10 metres. This covers both the original offence and the
misconduct.

If a penalty kick is awarded to a team but a player of that team is
guilty of further misconduct before the kick is taken, the referee
will caution or send-off the guilty player, declare the kick
disallowed, and award a penalty kick to the opposing team.

(m) Late-charging the kicker.  A player must not intentionally
charge or obstruct an opponent who has just kicked the ball.

Penalty: The non-offending team may choose to take the penalty
kick either at the place of infringement, where the ball lands, or
where it was next played.

Place of infringement. If the infringement takes place in the
kicker?s in-goal, the penalty kick is taken 5 metres from the goal
line in line with the place of infringement but at least 15 metres
from the touchline.

The non-offending team may also choose to take the penalty kick
where the ball lands or is next played and at least 15 metres from
the touchline where the ball lands. If the ball lands in touch, the mark for
the optional penalty kick is on the 15-metre line, in line with
where it went into touch.  If the ball lands within 15 metres of the
touchline, the mark is on the 15-metre line opposite where it
landed.

If the ball lands in the in-goal, in touch-in-goal, or on or over the
dead ball line, the mark for the optional penalty kick is 5 metres
from the goal line, in line with the place where the ball crossed the
goal line and at least 15 metres from the touchline.

If the ball hits a goal post or crossbar, the optional penalty kick is
awarded where the ball lands on the ground.

(n) Flying Wedge and Cavalry Charge. A team must not use the
'Flying Wedge' or the 'Cavalry Charge'.

Penalty: Penalty Kick at the place of the original infringement.

'Flying Wedge' The type of attack known as a 'Flying Wedge'
usually happens near the goal line, when the attacking team is
awarded a penalty kick or free kick. 

The kicker tap-kicks the ball and starts the attack, either by driving
towards the goal line or by passing to a team mate who drives
forward.  Immediately, team mates bind on each side of the ball
carrier in a wedge formation.  Often one or more of these team
mates is in front of the ball carrier.  A 'Flying Wedge' is illegal.

Penalty: Penalty Kick at the place of the original infringement.

'Cavalry Charge'. The type of attack known as a 'Cavalry
Charge' usually happens near the goal line, when the attacking
team is awarded a penalty kick or free kick.  Attacking players form
a line across the field some distance behind the kicker.

These attacking players are usually a metre or two apart.  At a
signal from the kicker they charge forward.  When they get near,
the kicker tap-kicks the ball and passes it to one of them.

Until the ball is kicked, the defending team must stay at least 10
metres from the mark or behind their goal line, if that is nearer. A
'Cavalry Charge' is illegal.

Penalty: Penalty Kick at the place of the original infringement.

10.5    SANCTIONS

(a) Any player who infringes any part of the Foul Play law must be
admonished, or cautioned and temporarily suspended, or sent-off.

(b) A player who has been cautioned and temporarily suspended who
then commits a second cautionable offence within the Foul Play
law must be sent-off.

10.6    YELLOW AND RED CARDS

(a) When a player has been cautioned and temporarily suspended in
an International match the referee will show that player a yellow card.

(b) When a player has been sent off in an International match, the
referee will show that player a red card.

(c) For other matches the Match Organiser or Union having jurisdiction
over the match may decide upon the use of yellow and red cards.

10.7    PLAYER SENT OFF

A player who is sent-off takes no further part in the match.