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Home arrow Laws of Rugby 2b
Laws of Rugby - Part 2b
Forward to:
Laws of Rugby - Part 1   - Definitions and Law 1 (The Ground): 1.1 - 1.5
Laws of Rugby - Part 1a - Law 1.6, Laws 2 - 4
Laws of Rugby - Part 1b - Laws 5 & 6
Laws of Rugby - Part 2   - Laws 7 - 10
Laws of Rugby - Part 2a - Laws 11 - 15.6
Laws of Rugby - Part 2c - Laws 19.7 - 20
Laws of Rugby - Part 2d - Laws 21 & 22
Laws of Rugby - Part 3   - Variations


15.7    FORBIDDEN PRACTICES

(a) No player may prevent the tackled player from passing the ball.

Penalty: Penalty Kick

(b) No player may prevent the tackled player from releasing the ball
and getting up or moving away from it.

Penalty: Penalty Kick

(c) No player may fall on or over the tackled player.

Penalty: Penalty Kick

(d) No player may fall on or over the players lying on the ground after
a tackle with the ball between or near to them.

Penalty: Penalty Kick

(e) Players on their feet must not charge or obstruct an opponent who is not near the ball.

Penalty: Penalty Kick

(f) Danger may arise if a tackled player fails to release the ball or move
away from it immediately, or if that player is prevented from so
doing. If either of these happens the referee awards a penalty kick immediately.

Penalty: Penalty Kick

15.8    DOUBT ABOUT FAILURE TO COMPLY

If the ball becomes unplayable at a tackle and there is doubt about
which player did not conform to Law, the referee orders a scrum
immediately with the throw in by the team that was moving
forward prior to the stoppage or, if no team was moving forward, by the attacking team.

LAW 16 RUCK


DEFINITIONS

A ruck is a phase of play where one or more players from each team,
who are on their feet, in physical contact, close around the ball on the
ground. Open play has ended.

Rucking. Players are rucking when they are in a ruck and using their
feet to try to win or keep possession of the ball, without being guilty of
foul play.

16.1    FORMING A RUCK

(a) Where can a ruck take place. A ruck can take place only in
the field of play.

(b) How can a ruck form. Players are on their feet. At least one
player must be in physical contact with an opponent. The ball is on the ground.

16.2    JOINING A RUCK

(a) All players forming, joining or taking part in a ruck must have
their heads and shoulders no lower than their hips.

Penalty: Free Kick

(b) A player joining a ruck must bind onto the ruck with at least one
arm around the body of a team mate, using the whole arm.

Penalty: Penalty Kick

(c) Placing a hand on another player in the ruck does not constitute binding.

Penalty: Penalty Kick

(d) All players forming, joining or taking part in a ruck must be on
their feet.

Penalty: Penalty Kick

16.3    RUCKING

(a) Players in a ruck must endeavour to stay on their feet.

Penalty: Penalty Kick

(b) A player must not intentionally fall or kneel in a ruck. This is
dangerous play.

Penalty: Penalty Kick

(c) A player must not intentionally collapse a ruck. This is dangerous play.

Penalty: Penalty Kick

(d) A player must not jump on top of a ruck.

Penalty: Penalty Kick

(e) Players must have their heads and shoulders no lower than their hips.

Penalty: Free Kick

(f) A player rucking for the ball must not ruck players on the ground.
A player rucking for the ball tries to step over players on the
ground and must not intentionally step on them. A player rucking
must do so near the ball.

Penalty: Penalty Kick for dangerous play

16.4    OTHER RUCK OFFENCES

(a) Players must not return the ball into a ruck.

Penalty: Free Kick

(b) Players must not handle the ball in a ruck.

Penalty: Penalty Kick

(c) Players must not pick up the ball in a ruck with their legs.

Penalty: Penalty Kick

(d) Players on the ground in or near the ruck must try to move away
from the ball. These players must not interfere with the ball in the
ruck or as it comes out of the ruck.

Penalty: Penalty Kick

(e) A player must not fall on or over a ball as it is coming out of a ruck.

Penalty: Penalty Kick

(f) A player must not take any action to make the opposing team
think that the ball is out of the ruck while it is still in the ruck.

Penalty: Free Kick

16.5    OFFSIDE AT THE RUCK

(a) The offside line. There are two offside lines parallel to the goal
lines, one for each team. Each offside line runs through the
hindmost foot of the hindmost player in the ruck. If the hindmost
foot of the hindmost player is on or behind the goal line, the
offside line for the defending team is the goal line.

(b) Players must either join a ruck, or retire behind the offside line
immediately. If a player loiters at the side of a ruck, the player is offside.

(c) Players joining or rejoining the ruck. All players joining a
ruck must do so from behind the foot of the hindmost team mate
in the ruck. A player may join alongside this hindmost player. If
the player joins the ruck from the opponents? side, or in front of
the hindmost team mate, the player is offside.

Penalty: Penalty Kick on the offending team?s offside line

(d) Players not joining the ruck. If a player is in front of the
offside line and does not join the ruck, the player must retire
behind the offside line at once. If a player who is behind the
offside line oversteps it and does not join the ruck the player is offside.

Penalty: Penalty Kick on the offending team?s offside line

16.6    SUCCESSFUL END TO A RUCK
A ruck ends successfully when the ball leaves the ruck, or when the
ball is on or over the goal line.

16.7    UNSUCCESSFUL END TO A RUCK

(a) A ruck ends unsuccessfully when the ball becomes unplayable and a scrum is ordered.

The team that was moving forward immediately before the ball
became unplayable in the ruck throws in the ball.

If neither team was moving forward, or if the referee cannot decide
which team was moving forward before the ball became
unplayable in the ruck, the team that was moving forward before
the ruck began throws in the ball.

If neither team was moving forward, then the attacking team
throws in the ball.

(b) Before the referee blows the whistle for a scrum, the referee allows
a reasonable amount of time for the ball to emerge, especially if
either team is moving forward. If the ruck stops moving, or if the
referee decides that the ball will probably not emerge within a
reasonable time, the referee must order a scrum.

LAW 17 MAUL



DEFINITION

A maul occurs when a player carrying the ball is held by one or more
opponents, and one or more of the ball carrier?s team mates bind on
the ball carrier. A maul therefore consists of at least three players, all
on their feet; the ball carrier and one player from each team. All the
players involved must be caught in or bound to the maul and must be
on their feet and moving towards a goal line. Open play has ended.

17.1    FORMING A MAUL

(a) Where can a maul take place. A maul can only take place in the field of play.
Maul

17.2    JOINING A MAUL

(a) Players joining a maul must have their heads and shoulders no lower than their hips.

Penalty: Free Kick

(b) A player must be caught in or bound to the maul and not just alongside it.

Penalty: Penalty Kick

(c) Placing a hand on another player in the maul does not constitute binding.

Penalty: Penalty Kick

(d) Keeping players on their feet. Players in a maul must endeavour to stay on their feet.
The ball carrier in a maul may go to ground providing the ball is available immediately
and play continues.

Penalty: Penalty Kick

(e) A player must not intentionally collapse a maul. This is dangerous play.

Penalty: Penalty Kick

(f) A player must not jump on top of a maul.

17.3    OTHER MAUL OFFENCES

(a) A player must not try to drag an opponent out of a maul.

Penalty: Penalty Kick

(b) A player must not take any action to make the opposing team
think that the ball is out of the maul while it is still in the maul.

Penalty: Free Kick

17.4    OFFSIDE AT THE MAUL

(a) The offside line. There are two offside lines parallel to the goal
lines, one for each team. Each offside line runs through the
hindmost foot of the hindmost player in the maul. If the hindmost
foot of the hindmost player is on or behind the goal line, the
offside line for the defending team is the goal line.

(b) A player must either join a maul, or retire behind the offside line
immediately. If a player loiters at the side of a maul, the player is offside.

Penalty: Penalty Kick on the offending team?s offside line

(c) Players joining the maul. Players joining a maul must do so
from behind the foot of the hindmost team mate in the maul. The
player may join alongside this player. If the player joins the maul
from the opponents? side, or in front of the hindmost team mate,
the player is offside.

Penalty: Penalty Kick on the offending team?s offside line

(d) Players not joining the maul. All players in front of the offside
line and who do not join the maul, must retire behind the offside
line at once. A player who does not do so, is offside. If any player
who is behind the offside line oversteps it and does not join the
maul, the player is offside.

Penalty: Penalty Kick on the offending team?s offside line

(e) Players leaving or rejoining the maul. Players who leave a
maul must immediately retire behind the offside line, otherwise,
they are offside. If the player rejoins the maul in front of the
hindmost team mate in the maul, they are offside. The player may
rejoin the maul alongside the hindmost team mate.

Penalty: Penalty Kick on the offending team?s offside line

17.5    SUCCESSFUL END TO A MAUL

A maul ends successfully when the ball or a player with the ball
leaves the maul. A maul ends successfully when the ball is on the
ground, or is on or over the goal line.

17.6    UNSUCCESSFUL END TO A MAUL

(a) A maul ends unsuccessfully if it remains stationary or has stopped
moving forward for longer than 5 seconds and a scrum is ordered.

(b) A maul ends unsuccessfully if the ball becomes unplayable or
collapses (not as a result of foul play) and a scrum is ordered.

(c) Scrum following maul. The ball is thrown in by the team not
in possession when the maul began. If the referee cannot decide
which team had possession, the team moving forward before the
maul stopped throws in the ball. If neither team was moving
forward, the attacking team throws in the ball.

(d) When a maul remains stationary or has stopped moving forward
for more than 5 seconds, but the ball is being moved and the
referee can see it, a reasonable time is allowed for the ball to
emerge. If it does not emerge within a reasonable time, a scrum is ordered.

(e) When a maul has stopped moving forward it may start moving
forward again providing it does so within 5 seconds. If the maul
stops moving forward a second time and if the ball is being moved
and the referee can see it, a reasonable time is allowed for the ball
to emerge. If it does not emerge within a reasonable time, a scrum is ordered.

(f) When the ball in a maul becomes unplayable, the referee does not
allow prolonged wrestling for it. A scrum is ordered.

(g) If the ball carrier in a maul goes to ground, including being on one
or both knees or sitting, the referee orders a scrum unless the ball
is immediately available.

(h) Scrum after a maul when catcher is held. If a player catches
the ball direct from an opponent?s kick, except from a kick off or a
drop out, and the player is immediately held by an opponent, a
maul may form. Then if the maul remains stationary, stops
moving forward for longer than 5 seconds, or if the ball becomes
unplayable, and a scrum is ordered, the team of the ball catcher
throws in the ball.
?Direct from an opponent?s kick? means the ball did not touch
another player or the ground before the player caught it.
If a maul moves into the player?s in-goal, where the ball is touched
down or becomes unplayable, a 5-metre scrum is formed. The
attacking team throws in the ball.

LAW 18 MARK


DEFINITION

To make a mark, a player must be on or behind that player?s 22-metre
line. A player with one foot on the 22-metre line or behind it is
considered to be ?in the 22?. The player must make a clean catch direct
from an opponent?s kick and at the same time shout ?Mark?. A mark
cannot be made from a kick off, or a restart kick except for a drop out.

A kick is awarded for a mark. The place for the kick is the place of the mark.

A player may make a mark even though the ball touched a goal post or
crossbar before being caught.

A player from the defending team may make a mark in in-goal.

18.1    AFTER A MARK

The referee immediately blows the whistle and awards a kick to the
player who made the mark.

18.2    KICK AWARDED

The kick is awarded at the place of the mark.

18.3    KICK - WHERE

The kick is taken at or behind the mark on a line through the mark.

18.4    WHO KICKS

The kick is taken by the player who made the mark. If that player
cannot take the kick within one minute, a scrum is formed at the
place of the mark with the ball thrown in by the player?s team. If
the mark is in the in-goal, the scrum is 5 metres from the goal line,
on a line through the mark.

18.5    HOW THE KICK IS TAKEN

The provisions of Law 21 - Free Kicks - apply to a kick awarded after a mark.

18.6    SCRUM ALTERNATIVE

(a) The team of the player who made the mark may choose to take a scrum.

(b) Where is the scrum. If the mark is in the field of play, the
scrum is at the place of the mark, but at least 5 metres from the
touchline. If the mark is in-goal, the scrum is 5 metres from the
goal line on a line through the mark, and at least 5 metres from the touchline.

(c) Who throws in. The team of the player who made the mark throws the ball in.

18.7    PENALTY KICK AWARDED

(a)    An opponent, whether onside or offside, must not charge a player
who has made a mark after the referee has blown the whistle.

Penalty: Penalty Kick

(b) Where the penalty kick is taken. If the infringing player is
onside, the penalty kick is taken at the place of the infringement.
If the infringing player is offside, the penalty kick is taken at the
place of the offside line (Law 11 offside and onside in General Play.)

(c) The penalty kick. Any player from the non-offending team
may take the penalty kick.

Restarts
Law 19 Touch and Lineout
Law 20 Scrum
Law 21 Penalty

LAW 19 TOUCH AND LINEOUT


DEFINITIONS

?Kicked directly into touch? means that the ball was kicked into touch
without landing on the playing area, and without touching a player or the referee.

?The 22? is the area between the goal line and the 22-metre line,
including the 22-metre line but excluding the goal line.

The line of touch is an imaginary line in the field of play at right angles
to the touchline through the place where the ball is thrown in.

The ball is in touch when it is not being carried by a player and it
touches the touchline or anything or anyone on or beyond the touchline.

The ball is in touch when a player is carrying it and the ball carrier (or
the ball) touches the touchline or the ground beyond the touchline.

The place where the ball carrier (or the ball) touched or crossed the
touchline is where it went into touch.

The ball is in touch if a player catches the ball and that player has a
foot on the touchline or the ground beyond the touchline.
If a player has one foot in the field of play and one foot in touch and
holds the ball, the ball is in touch.

If the ball crosses the touchline or touch-in-goal line, and is caught by
a player who has both feet in the playing area, the ball is not in touch
or touch-in-goal. Such a player may knock the ball into the playing area.

If a player jumps and catches the ball, both feet must land in the
playing area otherwise the ball is in touch or touch-in-goal.

A player in touch may kick or knock the ball, but not hold it, provided
it has not crossed the plane of the touchline. The plane of the
touchline is the vertical space rising immediately above the touchline.

19.1    THROW IN

NO GAIN IN GROUND

(a) Outside a team?s 22, a team member kicks directly into
touch. Except for a penalty kick, when a player anywhere in the
field of play who is outside the 22 kicks directly into touch, there
is no gain in ground. The throw in is taken either at the place
opposite where the player kicked the ball, or at the place where it
went into touch, whichever is nearer that player?s goal line.

(b) Player takes ball into that team?s 22. When a defending
player gets the ball outside the 22, takes or puts it inside the 22,
and then kicks directly into touch, there is no gain in ground.

GAIN IN GROUND

(c) Player inside that team?s 22. When a defending player gets
the ball inside the 22, or that player?s in-goal and kicks into touch,
the throw in is where the ball went into touch.

(d) Kicks indirectly into touch. When a player anywhere in the
playing area kicks indirectly into touch so that the ball bounces in
the field of play the throw in is taken where the ball went into touch.

When a player anywhere in the playing area kicks the ball so that
it touches or is touched by an opposition player and then goes
indirectly into touch so that the ball bounces in the field of play
the throw in is taken where the ball went into touch.

When a player anywhere in the playing area kicks the ball so that
it touches or is touched by an opposition player and then goes
directly into touch the throw in is taken in line with where the
opposition player touched the ball or where the ball crossed the
touchline if that is nearer the opposition player?s goal line.

(e) Penalty kick. When a player kicks to touch from a penalty kick
anywhere in the playing area, the throw in is taken where the ball
went into touch.

FREE KICK

(f) Outside the kicker?s 22, no gain in ground. When a free kick
awarded outside the 22 goes directly into touch, the throw in is in
line with where the ball was kicked, or where it went into touch,
whichever is nearer the kicker?s goal line.

(g) Inside the kicker?s 22 or in-goal, gain in ground. When a
free kick is awarded in the 22 or in-goal and the kick goes directly
into touch, the throw in is where the ball went into touch.

19.2    QUICK THROW IN

(a) A player may take a quick throw in without waiting for a lineout to form.

(b) For a quick throw in, the player may be anywhere outside the field
of play between the place where the ball went into touch and the player?s goal line.

(c) A player must not take a quick throw in after the lineout has
formed. If the player does, the quick throw in is disallowed. The
same team throws in at the lineout.

(d) For a quick throw in, the player must use the ball that went into
touch. If, after it went to touch and was made dead, another ball
is used, or if another person has touched the ball apart from the
player throwing it in, then the quick throw in is disallowed. The
same team throws in at the lineout.

(e) At a quick throw in, if the player does not throw the ball in straight
so that it travels at least 5 metres along the line of touch before it
touches the ground or a player, or if the player steps into the field
of play when the ball is thrown, then the quick throw in is
disallowed. The opposing team chooses to throw in at either a
lineout where the quick throw in was attempted, or a scrum on the
15-metre line at that place. If they too throw in the ball
incorrectly at the lineout, a scrum is formed on the 15-metre line.
The team that first threw in the ball throws in the ball at the scrum.

(f) At a quick throw in, a player may come to the line of touch and
leave without being penalised.

(g) At a quick throw in, a player must not prevent the ball being thrown in 5 metres.

Penalty: Free Kick on 15-metre line

(h) If a player carrying the ball is forced into touch, that player must
release the ball to an opposition player so that there can be a quick throw in.

Penalty: Penalty Kick on 15-metre line

19.3    OTHER THROW INS

On all other occasions, the throw in is taken where the ball went into touch.

19.4    WHO THROWS IN

The throw in is taken by an opponent of the player who last held
or touched the ball before it went into touch. When there is
doubt, the attacking team takes the throw in.

Exception: When a team takes a penalty kick, and the ball is
kicked into touch, the throw in is taken by a player of the team
that took the penalty kick. This applies whether the ball was
kicked directly or indirectly into touch.

19.5    HOW THE THROW IN IS TAKEN

The player taking the throw in must stand at the correct place. The
player must not step into the field of play when the ball is thrown.
The ball must be thrown straight, so that it travels at least 5 metres
along the line of touch before it first touches the ground or
touches or is touched by a player.

19.6    INCORRECT THROW IN

(a) If the throw in at a lineout is incorrect, the opposing team has the
choice of throwing in at a lineout or a scrum on the 15-metre line.
If they choose the throw in to the lineout and it is again incorrect,
a scrum is formed. The team that took the first throw in throws in the ball.

(b) The throw in at the lineout must be taken without delay and
without pretending to throw.

Penalty: Free Kick on the 15-metre line

(c) A player must not intentionally or repeatedly throw the ball in not straight.

Penalty: Penalty Kick on the 15-metre line


.........continued