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Home Laws of Rugby 2c
Forward to: Laws of Rugby - Part 1 - Definitions and Law 1 (The Ground): 1.1 - 1.5
Laws of Rugby - Part 1a - Law 1.6, Laws 2 - 4
Laws of Rugby - Part 1b - Laws 5 & 6 Laws of Rugby - Part 2 - Laws 7 - 10 Laws of Rugby - Part 2a - Laws 11 - 15.6 Laws of Rugby - Part 2b - Laws 15.7 - 19.6 Laws of Rugby - Part 2d - Laws 21 & 22 Laws of Rugby - Part 3 - Variations
LINEOUT DEFINITIONS
The purpose of the lineout is to restart play, quickly, safely and fairly,
after the ball has gone into touch, with a throw in between two lines
of players.
Lineout players. Lineout players are the players who form the two
lines that make a lineout.
Receiver. The receiver is the player in position to catch the ball when
lineout players pass or knock the ball back from the lineout. Any
player may be the receiver but each team may have only one receiver at a lineout.
Players taking part in the lineout known as participating
players. Players taking part in the lineout are the player who throws-
in and an immediate opponent, the two players waiting to receive the
ball from the lineout and the lineout players.
All other players. All other players who are not taking part in the
lineout must be at least 10 metres behind the line of touch, on or
behind their goal line if that is nearer, until the lineout ends.
15-metre line. The 15-metre line is 15 metres infield and parallel
with the touchline.
Scrum after lineout. Any scrum ordered because of an infringement
or stoppage at the lineout is on the 15-metre line on the line of touch.
19.7 FORMING A LINEOUT
(a) Minimum. At least two players from each team must form a lineout.
Penalty: Free Kick on the 15-metre line
(b) Maximum. The team throwing in the ball decides the maximum
number of players in the lineout.
Penalty: Free Kick on the 15-metre line
(c) The opposing team may have fewer lineout players but they must not have more.
(d) When the ball is in touch, every player who approaches the line of
touch is presumed to do so to form a lineout. Players who
approach the line of touch must do so without delay. Players of
either team must not leave the lineout once they have taken up a
position in the lineout until the lineout has ended.
Penalty: Free Kick on the 15-metre line
(e) If the team throwing in the ball put fewer than the usual number
of players in the lineout, their opponents must be given a
reasonable time to move enough players out of the lineout to satisfy this Law.
Penalty: Free Kick on the 15-metre line
(f) These players must leave the lineout without delay. They must
move to the offside line, 10 metres behind the line of touch. If the
lineout ends before they reach this line, they may rejoin play.
Penalty: Free Kick on the 15-metre line
(g) Failure to form a lineout. A team must not voluntarily fail to form a lineout.
Penalty: Free Kick on the 15-metre line
(h) Where the lineout players must stand. The front of the
lineout is not less than 5 metres from the touchline. The back of
the lineout is not more than 15 metres from the touchline. All
lineout players must stand between these two points.
Penalty: Free Kick on the 15-metre line
(i) Two single straight lines. The lineout players of both teams
form two single parallel lines each at right angles to the touchline.
Penalty: Free Kick on the 15-metre line
(j) Opposing players forming a lineout must keep a clear space
between their inside shoulders. This space is determined when
players are in an upright stance.
Penalty: Free Kick on the 15-metre line
(k) Metre gap. Each line of players must be half a metre on their side of the line of touch.
Penalty: Free Kick on the 15-metre line
(l) The line of touch must not be within 5 metres of the goal line.
(m) After the lineout has formed, but before the ball has been thrown
in, a player must not hold, push, charge into, or obstruct an opponent.
Penalty: Penalty Kick on the 15-metre line
19.8 BEGINNING AND ENDING A LINEOUT
(a) Lineout begins. The lineout begins when the ball leaves the
hands of the player throwing it in.
(b) Lineout ends. The lineout ends when the ball or a player
carrying it leaves the lineout.
This includes the following:
When the ball is thrown, knocked or kicked out of the lineout, the
lineout ends.
When the ball or a player carrying the ball moves into the area
between the 5-metre line and the touchline, the lineout ends.
When a lineout player hands the ball to a player who is peeling off,
the lineout ends.
When the ball is thrown beyond the 15-metre line, or when a
player takes or puts it beyond that line, the lineout ends.
When a ruck or maul develops in a lineout, and all the feet of all
the players in the ruck or maul move beyond the line of touch, the
lineout ends.
When the ball becomes unplayable in a lineout, the lineout ends.
Play restarts with a scrum.
19.9 OPTIONS AVAILABLE IN A LINEOUT
(a) Offside. A lineout player must not be offside. The offside line
runs through the line of touch until the ball is thrown in. After the
ball has touched a player or the ground, the offside line is a line
through the ball.
Penalty: Penalty Kick on the 15-metre line
(b) Players jumping for the ball may take a step in any direction
providing they do not step across the line of touch.
Penalty: Penalty Kick on the 15-metre line
(c) Levering on an opponent. A lineout player must not use an
opponent as a support when jumping.
Penalty: Penalty Kick on the 15-metre line
(d) Holding or shoving. A lineout player must not hold, push,
charge, obstruct or grasp an opponent not holding the ball except
when a ruck or maul is taking place.
Penalty: Penalty Kick on the 15-metre line
(e) Illegal charging. A lineout player must not charge an opponent
except in an attempt to tackle the opponent or to play the ball.
Penalty: Penalty Kick on the 15-metre line
(f) Levering on a team mate. A jumping lineout player must not
use a team mate as a support to jump.
Penalty: Free Kick on the 15-metre line
(g) Lifting. A lineout player must not lift a team mate.
Penalty: Free Kick on the 15-metre line
(h) Support before jumping. A player must not support a team
mate before the team mate has jumped.
Penalty: Free Kick on the 15-metre line
(i) Jumping or supporting before the ball is thrown. A player
must not jump for the ball or support any player before the ball
has left the hands of the player throwing it in.
Penalty: Free Kick on the 15-metre line
(j) Pre-grip below the waist. A player must not pre-grip any team mate below the waist.
Penalty: Free Kick on the 15-metre line
(k) Support of a player. A player must not support a jumping team
mate below the shorts from behind or below the thighs from the front.
Penalty: Penalty Kick on the 15 metre line
(l) Lowering a Player. Players who support a jumping team mate
must lower that player to the ground as soon as the ball has been
won by a player of either team.
Penalty: Free Kick on the 15-metre line
(m) Blocking the throw in. A lineout player must not stand less
than 5 metres from the touchline. A lineout player must not
prevent the ball being thrown in 5 metres.
Penalty: Free Kick on the 15-metre line
(n) When the ball has been thrown beyond a player in the lineout,
that player may move to the space between the touchline and the
5-metre line. If the player moves into that space the player must
not move towards that player?s goal line before the lineout ends,
except in a peeling off movement.
Penalty: Free Kick on the 15-metre line
(o) Catching or deflecting. When jumping for the ball, a player
must use either both hands or the inside arm to try to catch or
deflect the ball. The jumper must not use the outside arm alone
to try to catch or deflect the ball. If the jumper has both hands above
the head either hand may be used to play the ball.
Penalty: Free Kick on the 15-metre line
19.10 OPTIONS AVAILABLE TO PLAYERS NOT IN THE LINEOUT
In general, a player not taking part in a lineout must stay at least
10 metres behind the line of touch, or on or behind that player?s
goal line if that is nearer, until the lineout ends.
There are two exceptions to this:
Exception 1: Long throw in. If the player who is throwing in
throws the ball beyond the 15-metre line, a player of the same
team may run forward to take the ball. If that player does so, an
opponent may also run forward.
Penalty: Penalty Kick on the offending team?s offside line, opposite the place of
infringement but not less than 15 metres from the touchline.
Exception 2: The receiver may run into the gap and perform any
of the actions available to any other player in the lineout. The
receiver is liable to penalty for offences in the lineout as would be
other players in the lineout.
19.11 PEELING OFF
DEFINITIONS
A lineout player ?peels off? when leaving the lineout to catch the ball
knocked or passed back by a team mate.
(a) When: A player must not peel off until the ball has left the hands
of the player throwing it in.
Penalty: Free Kick on the 15-metre line, in line with the line of touch.
(b) A player who peels off, must stay within the area from that players?
line of touch to 10 metres from the line of touch, and must keep
moving until the lineout has ended.
Penalty: Free Kick on the 15-metre line, in line with the line of touch.
(c) Players may change their positions in the lineout before the ball is thrown in.
19.12 OFFSIDE AT THE LINEOUT
(a) When a lineout forms, there are two separate offside lines, parallel
to the goal lines, for the teams.
(b) Participating players. One offside line applies to the players
taking part in the lineout (usually some or all of the forwards, plus
the scrum half and the player throwing in). Until the ball is
thrown in, and has touched a player or the ground, this offside
line is the line of touch. After that, the offside line is a line through the ball.
(c) Players not taking part. The other offside line applies to the
players not taking part in the lineout (usually the backs). For
them, the offside line is 10 metres behind the line of touch or their
goal line, if that is nearer.
19.13 OFFSIDE WHEN TAKING PART IN THE LINEOUT
(a) Before the ball has touched a player or the ground. A
player must not overstep the line of touch. A player is offside, if,
before the ball has touched a player or the ground, that player
oversteps the line of touch, unless doing so while jumping for the
ball. The player must jump from that player?s side of the line of touch.
Penalty: Penalty Kick on the 15-metre line
(b) If a player jumps and crosses the line of touch but fails to catch the
ball, that player is not penalised provided that player gets back
onside without delay.
(c) After the ball has touched a player or the ground. A player
not carrying the ball is offside if, after the ball has touched a player
or the ground, that player steps in front of the ball, unless tackling
(or trying to tackle) an opponent. Any attempt to tackle must start
from that player?s side of the ball.
Penalty: Penalty Kick on the 15-metre line
(d)The referee must penalise any player who, intentionally or not,
moves into an offside position without trying to win possession or
tackle an opponent.
Penalty: Penalty Kick on the 15-metre line
(e) No player of either team participating in the lineout may leave the
lineout until it has ended.
Penalty: Penalty Kick on the 15-metre line
19.14 PLAYER THROWING-IN
There are four options available to the player throwing in (and the
thrower?s immediate opponent):
(a) The thrower may stay within 5 metres of the touchline.
(b) The thrower may retire to the offside line 10 metres behind the line of touch.
(c) The thrower may join the lineout as soon as the ball has been thrown in.
(d)The thrower may move into the receiver position if that position is empty.
If the thrower goes anywhere else, the thrower is offside.
Penalty: Penalty Kick on the 15-metre line
19.15 OFFSIDE WHEN NOT TAKING PART IN THE LINEOUT
(a) Before the lineout has ended. The offside line is 10 metres
behind the line of touch, or the player?s goal line, whichever is nearer.
A player who is not taking part in the lineout is offside if that
player oversteps the offside line before the lineout has ended.
Penalty: Penalty Kick on the offending team?s offside line
opposite the place of infringement, at least 15 metres from the touchline.
(b) Players not yet onside when the ball is thrown in. A player
may throw in the ball even if a team mate has not yet reached the
offside line. However, if this player is not trying to reach an onside
position without delay, this player is offside.
Penalty: Penalty Kick on the offending team?s offside line
opposite the place of infringement, at least 15 metres from the touchline
Exception: Long throw in. There is an exception to the Law of
offside at the lineout. It applies if the ball is thrown beyond the 15-
metre line. As soon as the ball leaves the hands of the player
throwing in, any players of the thrower?s team may run for the ball.
This means that a player taking part in the lineout may run infield
beyond the 15-metre line, and a player not taking part in the
lineout may run forward across the offside line.
If this happens, an opponent may also run infield or run forward.
However, if a player runs infield or runs forward to take a long
throw in, and the ball is not thrown beyond the 15-metre line, this
player is offside and must be penalised.
Penalty: Penalty Kick
For players taking part in the lineout: penalty kick is on the 15-metre line.
For players not taking part in the lineout: penalty kick is on the
offending team?s offside line at the place of infringement, at least
15 metres from the touchline.
19.16 OFFSIDE AT RUCKS OR MAULS IN THE LINEOUT
(a) When a ruck or a maul develops in a lineout the offside line for a
player taking part in the lineout no longer runs through the ball.
The offside line is now the hindmost foot of that player?s team in the ruck or maul.
(b) However, for players not taking part in the lineout, the offside line
is still 10 metres behind the line of touch. For these players, the
lineout does not end when a ruck or maul develops.
(c) It ends when the ruck or maul leaves the line of touch. For this to happen,
all the feet of all the players in the ruck or maul must have left the line of touch.
(d) A player taking part in the lineout must either join the ruck or maul, or retire
to the offside line and stay at that line, Otherwise that player is offside.
Penalty: Penalty Kick on the 15-metre line
(e) The rest of the Law of ruck or maul applies. A player must not join
the ruck or maul from the opponents? side.
Penalty: Penalty Kick
Players must not join it in front of the offside line. If they do, they are offside.
Penalty: Penalty Kick on the 15-metre line
(f) Players not taking part in the lineout. When a ruck or maul
develops in a lineout, the lineout has not ended until all the feet
of all the players in the ruck or maul have moved beyond the line of touch.
Until then, the offside line for players not taking part in the
lineout is still 10 metres behind the line of touch, or the goal line
if that is nearer. A player who oversteps this offside line is offside.
Penalty: Penalty Kick on the offside line at least 15 metres from the touchline
LAW 20 SCRUM
DEFINITIONS
The purpose of the scrum is to restart play quickly, safely and fairly,
after a minor infringement or a stoppage.
A scrum is formed in the field of play when eight players from each
team, bound together in three rows for each team, close up with their
opponents so that the heads of the front rows are interlocked. This
creates a tunnel into which a scrum half throws in the ball so that front
row players can compete for possession by hooking the ball with either of their feet.
The middle line of a scrum must not be within 5 metres of the goal
line. A scrum cannot take place within 5 metres of a touchline.
The tunnel is the space between the two front rows.
The player of either team who throws the ball into the scrum is the scrum half.
The middle line is an imaginary line on the ground in the tunnel
beneath the line where the shoulders of the two front rows meet.
The middle player in each front row is the hooker.
The players on either side of the hooker are the props. The left side
props are the loose head props. The right side props are the tight head props.
The two players in the second row who push on the props and the hooker are the locks.
The outside players who bind onto the second or third row are the flankers.
The player in the third row who usually pushes on both locks is the
No.8. Alternatively, the No. 8 may push on a lock and a flanker.
20.1 FORMING A SCRUM
(a) Where the scrum takes place. The place for a scrum is where the
infringement or stoppage happened, or as near to it as is
practicable in the field of play, unless otherwise stated in Law.
(b) If this is less than 5 metres from a touchline, the place for the
scrum is 5 metres from that touchline. A scrum can take place only
in the field of play. The middle line of a scrum must not be within
5 metres of the goal line when it is formed.
(c) If there is an infringement or stoppage in in-goal, the place for the
scrum is 5 metres from the goal line.
(d) The scrum is formed in line with the place of the infringement or stoppage.
(e) No delay. A team must not intentionally delay forming a scrum.
Penalty: Free Kick
(f) Number of players: eight. A scrum must have eight players
from each team. All eight players must stay bound to the scrum
until it ends. Each front row must have three players in it, no more
and no less. Two locks must form the second row.
Penalty: Penalty Kick
Exception : When a team is reduced to fewer than fifteen for any
reason, then the number of players of each team in the scrum may
be similarly reduced. Where a permitted reduction is made by one
team, there is no requirement for the other team to make a similar
reduction. However, a team must not have fewer than five players in the scrum.
Penalty: Penalty Kick
(g) Front rows coming together. First, the referee marks with a
foot the place where the scrum is to be formed. Before the two
front rows come together they must be standing not more than an
arm?s length apart. The ball is in the scrum half?s hands, ready to
be thrown in. The front rows must crouch so that when they meet,
each player?s head and shoulders are no lower than the hips. The
front rows must interlock so that no player?s head is next to the
head of a team mate.
Penalty: Free Kick
(h) The referee will call ?crouch? then ?touch?. The front rows crouch
and using their outside arm each prop touches the point of the
opposing prop's outside shoulder. The props then withdraw their
arms. The referee will then call ?pause?. Following a pause the
referee will then call ?engage?. The front rows may then engage.
The ?engage? call is not a command but an indication that the
front rows may come together when ready.
Penalty: Free Kick
(i) A crouched position is the extension of the normal stance by
bending the knees sufficiently to move into the engagement without a charge.
(j) Charging. A front row must not form at a distance from its
opponents and rush against them. This is dangerous play.
Penalty: Penalty Kick
(k) Stationary and parallel. Until the ball leaves the scrum half?s
hands, the scrum must be stationary and the middle line must be
parallel to the goal lines. A team must not shove the scrum away
from the mark before the ball is thrown in.
Penalty: Free Kick
20.2 FRONT-ROW PLAYERS? POSITIONS
(a) All players in a position to shove. When a scrum has formed,
the body and feet of each front row player must be in a normal
position to make a forward shove.
Penalty: Free Kick
(b) This means that the front row players must have both feet on the
ground, with their weight firmly on at least one foot. Players must
not cross their feet, although the foot of one player may cross a
team mate?s foot. Each player?s shoulders must be no lower than the hips.
Penalty: Free Kick
(c) Hooker in a position to hook. Until the ball is thrown in, the
hooker must be in a position to hook the ball. The hookers must
have both feet on the ground, with their weight firmly on at least
one foot. A hooker?s foremost foot must not be in front of the
foremost foot of that team?s props.
Penalty: Free Kick
20.3 BINDING IN THE SCRUM
DEFINITION
When a player binds on a team mate that player must use the whole
arm from hand to shoulder to grasp the team mate?s body at or below
the level of the armpit. Placing only a hand on another player is not satisfactory binding.
(a) Binding by all front row players. All front row players must
bind firmly and continuously from the start to the finish of the scrum.
Penalty: Penalty Kick
(b) Binding by hookers. The hooker may bind either over or under
the arms of the props. The props must not support the hooker so
that the hooker has no weight on either foot.
Penalty: Penalty Kick
(c) Binding by loose head props. A loose head prop must bind on
the opposing tight head prop by placing the left arm inside the
right arm of the tight head and gripping the tight head prop?s
jersey on the back or side. The loose head prop must not grip the
chest, arm, sleeve or collar of the opposition tight head prop. The
loose head prop must not exert any downward pressure.
Penalty: Penalty Kick
(d) Binding by tight head props. A tight head prop must bind on
the opposing loose head prop by placing the right arm outside the
left upper arm of the opposing loose head prop. The tight head
prop must grip the loose head prop?s jersey with the right hand
only on the back or side. The tight head prop must not grip the
chest, arm, sleeve or collar of the opposition loose head prop. The
tight head prop must not exert any downward pressure.
Penalty: Penalty Kick
(e) Both the loose head and tight head props may alter their bind
providing they do so in accordance with this Law.
(f) Binding by all other players. All players in a scrum, other
than front-row players, must bind on a lock?s body with at least
one arm. The locks must bind with the props in front of them. No
player other than a prop may hold an opponent.
Penalty: Penalty Kick
(g) Flanker obstructing opposing scrum half. A flanker may
bind onto the scrum at any angle, provided the flanker is properly
bound. The flanker must not widen that angle and so obstruct the
opposing scrum half moving forward.
Penalty: Penalty Kick
(h) Scrum collapse. If a scrum collapses, the referee must blow the
whistle immediately so that players stop pushing.
(i) Player forced upwards. If a player in a scrum is lifted in the air,
or is forced upwards out of the scrum, the referee must blow the
whistle immediately so that players stop pushing.
20.4 THE TEAM THROWING THE BALL INTO THE SCRUM
(a) After an infringement, the team that did not cause the
infringement throws in the ball.
(b) Scrum after ruck. Refer to Law 16.7.
(c) Scrum after maul. Refer to Law 17.6.
(d) Scrum after any other stoppage. After any other stoppage or
irregularity not covered by Law, the team that was moving forward
before the stoppage throws in the ball. If neither team was moving
forward, the attacking team throws in the ball.
(e) When a scrum remains stationary and the ball does not emerge
immediately a further scrum is ordered at the place of the
stoppage. The ball is thrown in by the team not in possession at
the time of the stoppage.
(f) When a scrum becomes stationary and does not start moving
immediately, the ball must emerge immediately. If it does not a
further scrum will be ordered. The ball is thrown in by the team
not in possession at the time of the stoppage.
(g) If a scrum collapses or lifts up into the air without penalty a further
scrum will be ordered and the team who originally threw in the
ball will throw the ball in again.
If a scrum has to be reformed for any other reason not covered in
this Law the team who originally threw in the ball will throw the
ball in again.
20.5 THROWING THE BALL INTO THE SCRUM
(a) No Delay. As soon as the front rows have come together, the
scrum half must throw in the ball without delay. The scrum half
must throw in the ball when told to do so by the referee. The
scrum half must throw in the ball from the side of the scrum first chosen.
Penalty: Free Kick
20.6 HOW THE SCRUM HALF THROWS IN THE BALL
(a) The scrum half must stand one metre from the mark on the middle
line so that player?s head does not touch the scrum or go beyond
the nearest front row player.
Penalty: Free Kick
(b) The scrum half must hold the ball with both hands, with its major
axis parallel to the ground and to the touchline over the middle
line between the front rows, mid-way between knee and ankle.
Penalty: Free Kick
(c) The scrum half must throw in the ball at a quick speed. The ball
must be released from the scrum half?s hands from outside the tunnel.
Penalty: Free Kick
(d) The scrum half must throw in the ball straight along the middle
line, so that it first touches the ground immediately beyond the
width of the nearer prop?s shoulders.
Penalty: Free Kick
(e) The scrum half must throw in the ball with a single forward
movement. This means that there must be no backward
movement with the ball. The scrum half must not pretend to throw the ball.
Penalty: Free Kick
20.7 WHEN THE SCRUM BEGINS
(a) Play in the scrum begins when the ball leaves the hands of the scrum half.
(b) If the scrum half throws in the ball and it comes out at either end
of the tunnel, the ball must be thrown in again unless a free kick
or penalty has been awarded.
(c) If the ball is not played by a front row player, and it goes straight
through the tunnel and comes out behind the foot of a far prop
without being touched, the scrum half must throw it in again.
(d) If the ball is played by a front row player and comes out of the
tunnel, advantage may apply.
20.8 FRONT-ROW PLAYERS
(a) Striking before the throw in (?foot up?). All front row
players must place their feet to leave a clear tunnel. Until the ball
has left the scrum half?s hands, they must not raise or advance a
foot. They must not do anything to stop the ball being thrown in
to the scrum correctly or touching the ground at the correct place.
Penalty: Free Kick
(b) Striking after the throw in. Once the ball touches the ground
in the tunnel, any front row player may use either foot to try to
win possession of the ball.
(c) Kicking-out. A front row player must not intentionally kick the
ball out of the tunnel in the direction from which it was thrown in.
Penalty: Free Kick
(d) If the ball is kicked out unintentionally, the same team must throw it in again.
(e) If the ball is repeatedly kicked out, the referee must treat this as
intentional and penalise the offender.
Penalty: Penalty Kick
(f) Swinging. A front row player must not strike for the ball with
both feet. No player may intentionally raise both feet from the
ground, either when the ball is being thrown in or afterwards.
Penalty: Penalty Kick
(g) Twisting, dipping or collapsing. Front row players must not twist
or lower their bodies, or pull opponents, or do anything that is likely
to collapse the scrum, either when the ball is being thrown in or afterwards.
Penalty: Penalty Kick
(h) Referees must penalise strictly any intentional collapsing of the
scrum. This is dangerous play.
Penalty: Penalty Kick
(i) Lifting or forcing an opponent up. A front row player must
not lift an opponent in the air, or force an opponent upwards out
of the scrum, either when the ball is being thrown in or afterwards.
This is dangerous play.
Penalty: Penalty Kick
20.9 SCRUM - GENERAL RESTRICTIONS
(a) All players: Collapsing. A player must not intentionally
collapse a scrum. A player must not intentionally fall or kneel in
a scrum. This is dangerous play.
Penalty: Penalty Kick
(b) All players: Handling in the scrum. Players must not handle
the ball in the scrum or pick it up with their legs.
Penalty: Penalty Kick
(c) All players: Other restrictions on winning the ball.
Players must not try to win the ball in the scrum by using any part
of their body except their foot or lower leg.
Penalty: Free Kick
(d) All players: When the ball comes out, leave it out. When
the ball has left the scrum, a player must not bring it back in to the scrum.
Penalty: Free Kick
(e) All players: No falling on the ball. A player must not fall on
or over the ball as it is coming out of the scrum.
Penalty: Penalty Kick
(f) Locks and flankers: Staying out of the tunnel. A player
who is not a front row player must not play the ball in the tunnel.
Penalty: Free Kick
(g) Scrum half: Kicking in the scrum. A scrum half must not
kick the ball while it is in the scrum.
Penalty: Penalty Kick
(h) Scrum half: Dummying. A scrum half must not take any
action to make the opponents think that the ball is out of the
scrum while it is still in the scrum.
Penalty: Free Kick
(i) Scrum half: Holding opposing flanker. A scrum half must
not grasp an opposing flanker in order to gain leverage, or for any other reason.
Penalty: Penalty Kick
20.10 ENDING THE SCRUM
(a) The ball comes out. When the ball comes out of the scrum in
any direction except the tunnel, the scrum ends.
(b) Scrum in the in-goal. A scrum cannot take place in the in-goal.
When the ball in a scrum is on or over the goal line, the scrum
ends and an attacker or a defender may legally ground the ball for
a try or a touch down.
(c) Hindmost player unbinds. The hindmost player in a scrum is
the player whose feet are nearest the team?s own goal line. If the
hindmost player unbinds from the scrum with the ball at that
player?s feet and picks up the ball, the scrum ends.
20.11 SCRUM WHEELED
(a) If a scrum is wheeled through more than 90 degrees, so that the
middle line has passed beyond a position parallel to the touchline,
the referee must stop play and order another scrum.
EXPERIMENTAL LAW VARIATION
(b) This new scrum is formed at the place where the previous scrum
ended. The ball is thrown in by the team not in possession at the
time of the stoppage. If neither team win possession, it is thrown
in by the team that previously threw it in.
20.12 OFFSIDE AT THE SCRUM
(a) When the scrum is set, the scrum half not throwing the ball into
the scrum must take up a position either at the same side of the
scrum as the scrum half throwing in the ball or behind the offside
line defined for other players.
(b) Offside for scrum-halves. When a team has won the ball in a
scrum, the scrum half of that team is offside if both feet are in
front of the ball while it is still in the scrum. If the scrum half has
only one foot in front of the ball, the scrum half is not offside.
Penalty: Penalty Kick
(c) When a team has won the ball in a scrum, the scrum half of the
opposing team is offside if that scrum half steps in front of the ball
with either foot while the ball is still in the scrum.
Penalty: Penalty Kick
(d) The scrum half whose team does not win possession of the ball
must not move to the opposite side of the scrum and overstep the
offside line running through the hindmost foot of that player?s
team in the scrum.
Penalty: Penalty Kick
(e) The scrum half whose team does not win possession of the ball
must not move away from the scrum and then remain in front of
the offside line running through the hindmost foot of that player?s
team in the scrum.
Penalty: Penalty Kick
(f) Any player may be scrum half, but a team can have only one scrum
half at each scrum.
Penalty: Penalty Kick on the offside line
(g) Offside for players not in the scrum. Players who are not in
the scrum, and who are not the team?s scrum half, are offside if
they remain in front of their offside line or overstep the offside line.
Penalty: Penalty Kick on the offside line
(h) Loitering. When a scrum is forming, players not taking part in
it must retire to their offside line without delay. If they do not,
they are loitering. Loiterers must be penalised.
Penalty: Penalty Kick on the offside line
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